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목록buff (1)
Replicated

using System.Collections;using System.Collections.Generic;using UnityEngine;namespace Agit.FortressCraft{ public enum MonsterType { NORMAL, SWORD, BOW, MAGIC, NON } public enum BuffType { NON, ATTACK, DEFENSE } [CreateAssetMenu( fileName = "MonsterData", menuName = "Scriptable Object/Monster Data" )] public class Mon..
유니티 엔진/Fortress Craft
2025. 2. 6. 01:42