일 | 월 | 화 | 수 | 목 | 금 | 토 |
---|---|---|---|---|---|---|
1 | ||||||
2 | 3 | 4 | 5 | 6 | 7 | 8 |
9 | 10 | 11 | 12 | 13 | 14 | 15 |
16 | 17 | 18 | 19 | 20 | 21 | 22 |
23 | 24 | 25 | 26 | 27 | 28 | 29 |
30 | 31 |
Tags
- 메카님
- Replication
- dirty cow
- stride
- MAC
- unity
- CTF
- Delegate
- 언리얼 엔진
- Aegis
- 유니티
- ret2libc
- DSP
- Security
- 언리얼엔진
- 게임 개발
- ability task
- animation
- MLFQ
- Multiplay
- gameplay effect
- Race condition
- gravity direction
- gameplay ability system
- gas
- photon fusion2
- Unreal Engine
- map design
- 게임개발
- 유스케이스
Archives
- Today
- Total
목록master client (1)
Replicated

using System.Collections;using System.Collections.Generic;using UnityEngine;using Fusion;namespace Agit.FortressCraft{ public class MonsterSpawner : NetworkBehaviour { [SerializeField] NetworkObject Monster; [SerializeField] float spawnDelay = 10.0f; [SerializeField] int maxSpawnConut = 3; public int SpawnCount { get; set; } private TickTimer spawnTimer; ..
유니티 엔진/Fortress Craft
2025. 2. 6. 02:52