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목록match making (1)
Replicated
USTRUCT(BlueprintType)struct FRoomSummary{ GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadOnly) FString RoomId; UPROPERTY(EditAnywhere, BlueprintReadOnly) FString RoomName; UPROPERTY(EditAnywhere, BlueprintReadOnly) FString HostUserName; UPROPERTY(EditAnywhere, BlueprintReadOnly) int32 CurrentPlayerCount; UPROPERTY(EditAnywhere, BlueprintReadOnly) int32 MaxPlayers; UPROPERTY(EditAnywhere,..
언리얼 엔진/Drag Down
2025. 5. 11. 15:49