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- gameplay tag
- gameplay ability system
- animation
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- 게임개발
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- 언리얼엔진
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Replicated
// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "GameFramework/PlayerState.h"#include "AbilitySystemInterface.h"#include "DDPlayerState.generated.h"DECLARE_DYNAMIC_MULTICAST_DELEGATE(FPlayerInfoChanged);/** * */UCLASS()class DRAGDOWN_API ADDPlayerState : public APlayerState, public IAbilitySystemInterface{ GENERATED_BODY..
언리얼 엔진/Drag Down
2025. 5. 21. 21:05