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목록gameplay ability (2)
Replicated

// Fill out your copyright notice in the Description page of Project Settings.#include "GA/TA/CSTA_ReverseGravityBox.h"#include "AbilitySystemComponent.h"#include "Abilities/GameplayAbility.h"#include "GameFramework/Character.h"#include "GameFramework/CharacterMovementComponent.h"#include "Components/CapsuleComponent.h"#include "AbilitySystemBlueprintLibrary.h"#include "Components/BoxComponent.h..

일단 애니메이션 노티파이 하나 생성 // Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "Animation/AnimNotifies/AnimNotify.h"#include "GameplayTagContainer.h"#include "AnimNotify_GASAttackHitCheck.generated.h"/** * */UCLASS()class ARENABATTLEGAS_API UAnimNotify_GASAttackHitCheck : public UAnimNotify{ GENERATED_BODY() public: UAnimNotify_GAS..