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목록Particle System (1)
Replicated

using System.Collections;using System.Collections.Generic;using UnityEngine;using Fusion;using NetworkRigidbody2D = Fusion.Addons.Physics.NetworkRigidbody2D;namespace Agit.FortressCraft{ public class MagicianSpell : NetworkBehaviour { public Transform Target { get; set; } private NetworkRigidbody2D _rb; public float SpellSpeed { get; set; } public NetworkPrefabI..
유니티 엔진/Fortress Craft
2025. 2. 5. 22:20