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목록usavegame (1)
Replicated
[FPSScoring] 게임 저장 기능
// h// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "Engine/GameInstance.h"#include "FSGameInstance.generated.h"/** * */UCLASS()class FPSSCORING_API UFSGameInstance : public UGameInstance{ GENERATED_BODY() public: UFSGameInstance(); void SaveGame(); void LoadGame(); FORCEINLINE int32 GetMaxScore() { return MaxScore; }pri..
언리얼 엔진/Mini Projects [Unreal]
2025. 2. 27. 07:37