일 | 월 | 화 | 수 | 목 | 금 | 토 |
---|---|---|---|---|---|---|
1 | ||||||
2 | 3 | 4 | 5 | 6 | 7 | 8 |
9 | 10 | 11 | 12 | 13 | 14 | 15 |
16 | 17 | 18 | 19 | 20 | 21 | 22 |
23 | 24 | 25 | 26 | 27 | 28 | 29 |
30 | 31 |
Tags
- DSP
- Race condition
- CTF
- Delegate
- gameplay effect
- MAC
- Security
- 게임개발
- dirty cow
- Aegis
- ability task
- stride
- 유스케이스
- 언리얼 엔진
- 유니티
- 언리얼엔진
- ret2libc
- MLFQ
- animation
- Replication
- photon fusion2
- 메카님
- Multiplay
- gravity direction
- 게임 개발
- Unreal Engine
- unity
- gas
- map design
- gameplay ability system
Archives
- Today
- Total
목록usavegame (1)
Replicated
[FPSScoring] 게임 저장 기능
// h// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "Engine/GameInstance.h"#include "FSGameInstance.generated.h"/** * */UCLASS()class FPSSCORING_API UFSGameInstance : public UGameInstance{ GENERATED_BODY() public: UFSGameInstance(); void SaveGame(); void LoadGame(); FORCEINLINE int32 GetMaxScore() { return MaxScore; }pri..
언리얼 엔진/Mini Projects [Unreal]
2025. 2. 27. 07:37