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9 | 10 | 11 | 12 | 13 | 14 | 15 |
16 | 17 | 18 | 19 | 20 | 21 | 22 |
23 | 24 | 25 | 26 | 27 | 28 | 29 |
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Tags
- 게임개발
- 게임 개발
- animation
- 메카님
- 유스케이스
- DSP
- unity
- 언리얼 엔진
- CTF
- MLFQ
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- Multiplay
- Race condition
- photon fusion2
- dirty cow
- Unreal Engine
- gameplay effect
- map design
- ret2libc
- ability task
- Replication
- gameplay ability system
- gravity direction
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- Delegate
- 언리얼엔진
- gas
- stride
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Replicated
Convolution 본문
컨볼루션 속성
- Commutative .. x[n]*h[n] = h[n]*x[n]
- Distributive .. x[n] * {h1[n] + h2[n]} = x[n]*h1[n] + x[n]*h2[n]
- Associative .. {x[n]*h1[n]}*h2[n] = x[n]*{h1[n]*h2[n]}
컨볼루션 계산
- Direct evaluation
- Graphical apprach
Direct Evaluation
x[n] = {3, 4, 5}, h[n] = {2, 1}
시작 포인트: 0 + 0
끝 포인트: 2 + 1 = 3
y[0] = x[0]h[0] = 6
y[1] = x[0]h[1] + x[1]h[0] = 3 + 8 = 11
y[2] = x[0]h[2] + x[1]h[1] + x[2]h[0] = 0 + 4 + 10 = 14
y[3] = x[0]h[3] + x[1]h[2] + x[2]h[1] + x[3]h[0] = 5
y[n] = {6, 11, 14, 5}
Graphical Approach
y[n] = {2, 5, 4, 6, 1, 2}
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