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목록sound (1)
Replicated

효과음은 애셋 쓰고, 배경음은 AI로 만들었음 1. FxSoundpublic void Attack() { if (attackInputTimer.Expired(Runner) && animState.fullPathHash != animAttack ) { if (Job == JobType.Archer) { archerFire.FireDirection = lastDir; archerFire.SetDamageByLevel(level, Job); if (!BuffAttackTimer.Expired(Runner)) { archerFire.BuffDamage(coefAttack); } Invoke("PlaySound1", 0.4f); } else if (Job == Job..
유니티 엔진/Fortress Craft
2025. 2. 6. 02:36